Additionally, managing and processing large amounts of data or performing numerical calculations and matrix operations for the optimization of designs can be difficult as well. That is why VIKTOR enables the development of web applications that you can use to link Grasshopper models to an interface and share these with internal and external users without requiring any downloads or knowledge about Grasshopper. In this article, we give an example of such an application that is immediately available for trying out in the VIKTOR demo environment. You can also find the open-source Python code in our GitHub repository. Copy the file found at app/grasshopper/data/run_grasshopper.bat in the same worker folder.īelow, you see a snippet of the Python code that shows how little lines of code are needed to run Grasshopper analysis and retrieve files.JBen Jubilee Crown Papercraft – and how I made it.Replace the config.yaml file in your worker folder with the file found at app/grasshopper/data/ sure you have Rhino installed at C:\Program Files\Rhino 7\System\ using the sample app with VIKTOR, you should: You can use the code out-of-the-box with VIKTOR or try the app directly through the demo environment. To celebrate Queen Elizabeths Platinum Jubilee I designed a little papercraft version of her crown. In fact, I’ve recently gotten into making papercraft toys, both building, and designing them. Most of the designs I have built are from FoldUpToys – a paper toy designer I’ve been following for a while. The actual building of them is quite therapeutic. You have to cut out the shapes, then score the fold lines, then pre-fold, before finally gluing the thing together. You can see some of the FoldUpToys models behind the little fellow. Use Unfolder to unfold the Blender mesh.Design the mesh in Blender (I started learning Blender in the new year – I want to do more 3d stuff).So far I have designed 2 models so I suspect things will change but currently my process is: I’ve been thinking about making my own designs for a while, I wanted to make something for Brush Ninja, and from the first time I made someone elses model I’ve been considering how I would design and create the models and I’ve slowly come up with a method that seems to work well. Tweak the Blender mesh and then unfold again.From here I can work out how the mesh will fold and what I want to change or tweak. Repeat steps 3 and 4 until I’m happy with the model.Back to Blender, I can now adjust the model again based upon what I saw when I folded it.This time I print and build the paper toy so I can see what I want to change. Once happy I export the model as an SVG and then import into Sketch to add colours, tweak the paths (round corners on some shapes), and add instructions. I use Sketch because, as a web designer, that’s what I am most comfortable with but you can use any vector app.įor step 4 there’s a few things I do to make the model ready. My initial build is done without thinking about how the paper will be cut and glued, but as I get further along I change the digital 3d model so that it more closely resembles the paper models structure. ![]() ![]() ![]() It lets you rearrange the model splitting on and joining on folds, and adding/ removing/ tweaking the tabs for gluing. I might do this to have double sided printing, or for the strength of the model. For example in the Brush Ninja model I made the legs use 2 lots of polygons so that they would be stronger, and so that I could colour both sides.
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